![]() We anticipate it will make things much easier not only for players, but for developers. Their cross-platform functionality is a huge step in the right direction. How well does the cross-platform functionality work? Was this easy to implement? If you have any questions to whether the platform is viable or “worth” the time, we can prove it is. Skeptical developers need to revisit the tutorials and guidelines to see how much the onboarding and development experience has improved for all technologies out there. Just overcoming the difficulties of C++/XAML integration in early days and remaking render/run loops was complex enough to push back even the most mature game developers, as C# was given a lot of preferences. In the first year of developing games for Windows platforms, it felt like you are developing for a very strict, limited sandbox that was restricting every single step. Our latest releases Transport Empire and Big Business Deluxe are using these features and we can’t wait for Windows 10 to roll out on Windows Mobile devices to take full advantage of this approach.Ĭonversely, what restrictions remain? Was there anything you were unable to accomplish? Dozens of game engines including Unity already support Universal Windows Phone (UWP) and Cocos2dx, making deployment to both Windows Phone – now Windows Mobile – much easier than before. It brings back optional windowed mode for apps, so games need to learn to scale on runtime again. Windows 10 brings even better uniformity to development, finally approaching one-solution-fits-all approach, providing common API for desktop, notebook, Surface, mobile, and even Xbox, resolving dozens of previously confusing issues. ![]() What does Windows 10 enable you to do that you can’t with previous Windows or other platforms?
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